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The puzzles themselves involve anything from fiddling with circuit boards, to assembling the objects in the inventory, to helping other characters in exchange for other objects. The truth is, the game is incredibly tricky, and I had to consult the guidebook more than once. In moments of frustration, I found myself endlessly tapping every area of the screen in an effort to find objects to solve the scene's puzzles. The robot can only interact with objects and characters in his immediate vicinity, which means a lot of time is spent directing him around rooms. Good: Beautiful graphics, challenging gameīad: The point-and-tap gameplay can be a bit tiresome Tapping on the light bulb also gives users a clue, although this is just one doodle of the final goal, and usually, it's the 'how to' part that's tricky, rather than the 'what'. The point-and-shoot game is also a cunning way to stop users from just opening the book each time they enter a new room. I think this is a nice add-on for when users get stuck.
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Once this game has been played to completion, the book pops open. This pops up when users tap on the guidebook. The guidebook is unlocked by playing a short point-and-shoot game.
#The machinarium how to#
The game also features a guidebook that has detailed sketches on how to solve the puzzles in each room. The inventory is displayed at the bottom of the screen, allowing users to tap and drag items, either giving them to other characters, or using them to solve puzzles. Most of the tasks in this mini-adventure involve the robot collecting items - he keeps these in his inventory by throwing back his head and dropping them down his throat. Players have to take note of everything that happens in the game, because clues are subtle, appearing to the player in the form of sounds and animations from other characters. While the gameplay is mostly drag-and-drop, the game is rather complex. This game is a must for those who enjoy solving puzzles.
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